![]() Defeating the Plasm Wraith immediately activates the game's ending.Īs with all final bosses thus far, the path leading up to it, and/or the boss fight itself, requires the knowledge and use of every single Pikmin type. ![]() Once this occurs, the Plasm Wraith assumes it original form, detains Olimar in its core, and begins to attack, starting the final boss fight. Efforts to rescue Olimar cause the being to become the Mysterious Life-Form and slowly ooze towards the explorers, attempting to retake him, until it reaches the outside of the oak. The Plasm Wraith is encountered at the Formidable Oak, having taken Olimar captive with what appears to be curiosity rather than maliciousness. ![]() It is a virtually featureless, vaguely-humanoid Waterwraith-like being made entirely out of a cellular protoplasmic mass, which allows it to split different parts of its body off to create other semi-independent entities or even change shapes. The Plasm Wraith ( アメニュウドウ ?, lit.: "Rain Bald Head Yōkai") is the final boss in Pikmin 3 and is responsible for capturing Captain Olimar. This article is about the creature itself. For information on the form it assumes when chasing Captain Olimar, see Mysterious Life-Form. Warning: the following article or section contains major spoilers about the final boss of Pikmin 3. ![]()
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